Vol.8, No 1, 2009 pp. 75 - 87
UDC
681.5.01 007
TIME MANAGEMENT PROCEDURE IN COMPUTER CHESS
Vladan Vučković1, Rade Šolak2
1Faculty of Electronic Engineering, University of Niš, Serbia
2Novi Sad, Serbia
Abstract.
Each player possesses two important resources during a chess game. One is material - pieces at his disposal while second one is time shown on the clock. Until now, efforts invested in development of chess programs largely focused on position evaluation function and algorithms for searching through state space, while time management has not received much attention. In this article, we deal with some models of time management during the game.
Key Words:
Computer Chess, Artificial Intelligence.
PROCEDURA ZA UPRAVLJANJE VREMENOM U AUTOMATSKOM ŠAHOVSKOM SISTEMU
Svaki igrač poseduje dva važna resursa u toku šahovske igre. Jedan je materijalni – izraženo u šahovskim figurama a drugi je izražen u raspoloživom vremenu na šahovskom satu. Do sada, napori u razvoju šahovskih aplikacija su pretežno bili fokusirani na razvoju evaluacionih funkcija i algoritama za traganje unutar prostora stanja, dok su procedure za kontrolu vremena znatno manje istraživane. U ovom radu, autori se bave nekim novim modelima u istraživanju procedure za automatsku kontrolu vremena.
Ključne reči:
Kompjuterski šah, veštačka inteligencija